Halo was the first game with a soundtrack that I thoroughly payed attention to. It enhanced the mysteries of Halo, helped make the flood a terrifying enemy, and made the last mad dash through the Pillar of Autumn an adrenaline-fueled rush. Halo pushed me to be a part of this experience. Creating audio that will make players sit at the edge of their seats, and punch the air in excitement at the end. This was the start of my interest in how music was made and who made it.
I began writing music in 2004, and in 2012 I received my Masters Certificate of Writing and Producing at the Berklee College of Music. After receiving my certificate, I started working on a community project called Forest Heart as a sound designer (that community later became the company Green Dot Games). Despite having no experience in sound effects creation I took to it quickly.
In 2015 I got hired by the Engagement Lab for my first big project as a lead sound designer creating sound effects for the game Unlocking Health as well as assisting their student composer. Since then, I have worked on several projects, for both sound design and composition. With each project, I learned more, until I realized that I needed to know how to implement the audio for myself!
Learning implementation got me to learn Wwise, and eventually how to use the Unreal engine. Since information on how to use these two programs together is scarce, I started a tutorial series on youtube on how to use Unreal blueprints to integrate Wwise audio systems! Always moving forward to learn more and to help others do the same.