Halo was my first real experience with a game soundtrack that I payed attention to. It enhanced the mysteries of Halo, helped make the flood a terrifying enemy, and made the last mad dash through the Pillar of Autumn an adrenaline-fueled rush. Halo pushed me to be a part of this experience. Creating audio that will make players sit at the edge of their seats, and punch the air in excitement at the end.
I began writing music in 2004, and in 2012 I received my Masters Certificate of Writing and Producing at the Berklee College of Music. After receiving my certificate, I started working on a community project called Forest Heart as a sound designer (that community later became the company Green Dot Games). Despite having no experience in sound effects creation I took to it quickly.
In 2015 I got hired by the Engagement Lab as lead sound designer creating sound effects for the game Unlocking Health as well as assisting their student composer. Immediately after I was hired by Junglee Games to work on the mobile game Eat Me for both music and sound effects. In 2016 and 2017 I began doing work for students and student organizations (such as Glowlime Games) participating in game jams, and creating music and sound effects for a company called Fortunato 7 Studios for the mobile game Sudden Stop and the soon to be released (March 2018) game Wyld Dash.